Showing posts with label links. Show all posts
Showing posts with label links. Show all posts

Tuesday, October 22, 2013

Fun in the Classroom - Zombie Apocalypse


So Megan has once again (I think) hit the nail on the head with her link-up party and is collecting ideas for having some FUN in the classroom. Especially in high school classrooms we seem to get awfully serious and grown-up and (horrors!) test-driven. No wonder teachers and students always seem to be stressed, miserable, reluctant, bored or a combination of the above. Whether it is something small like a sweet rewarded 5 minute quiz at the start of class (bribery for the win!) or something more educationally sound (we hope), I am a firm believer in FUN for the classroom (also parentheses for the sentences...and exclamation marks, clearly!).

My latest and greatest FUN idea is entitled:

The Zombie Apocalypse

image from Shaun of the Dead - the only Zombie movie I've ever seen. I hated it.

It was born in last lesson on a very long, dull day when frankly the last thing I felt like doing was the next little poem or grammar exercise. Does anyone else find that some of the best ideas emerge when you're avoiding something?

I only played the game with with my English classes, because a) Maths is too curriculum crowded and b) it was harder to make it sound relevant in Maths. But I think at the beginning of next year I will play it with all my classes - I found the activity really thought provoking for me and my students. Not only that, but it really gave insight into certain class dynamics and opened doors for really fascinating class discussions in the lessons that followed.

So, without further ado, I offer you The Zombie Apocalypse Game.

I start building it up very seriously. I have a very important question to ask you... Something everyone should think about in their lives... Something potentially life changing, and very serious... 

"So, if there was a Zombie Apocalypse..."

[wait for laughter to die down]

"...and everyone in the world was infected except the people in this very classroom, and the school building was surrounded by Zombies, and we have one hour to prepare before they break through the fence and attack us..."

[forgive the criminally compounded sentence but that's how I talk sometimes]

"...where in the school building would we go, and what would we do?"

[pause for the murmur of conversation, questions and general surprise]

"...and by the way, there is only one right answer."

[mostly true, so far, though every time I've played I've added to that 'right' answer]

The answers to that question forms the first part of the lesson. Getting food, water and weapons; finding a safe-ish location - it takes a while to debate, discuss and generally argue about all the issues raised. After the first few minutes of confusion, everyone has an opinion. I'm very strict about not "cheating on the thought experiment" - but within the bounds of the question, anything goes.

The second part of the game is much more challenging - both to play and to manage. I start by pointing out this sad truth:

"Um, guys... we've just used up half of our survival time  arguing..."

This leads to a discussion about how best to make survival decisions most effectively. So far every time we have decided to elect captains in various fields: defence, food & water, health and long term survival. We talk about what would make a good captain for each of these categories - what personal characteristics will benefit the group.

Then I ask for nominations (with motivations) from the class. This part is tricky. I come down very hard on rude or inappropriate nominations, and I warn them beforehand to think carefully about what they are going to say before they open their mouths. But once the process is moving properly it can be incredibly affirming for the kids. It forces them to think about the qualities they REALLY admire in their classmates, instead of the silly things which often result in popularity at school.

Once captains have been nominated (I don't actually take it to a vote, but rather accept all sensible nominations) we discuss priorities and assign a different number of people to each work category based on urgency and heaviness of the tasks involved. 

All in all, this part of the game still looks like fun, but it is actually pretty serious work. Strengths and weaknesses, group work, prioritizing - it starts to look like a serious assignment! But we're all still (somehow) engaged, and having fun. Weird, huh?

The last part of the game gets very deep and begins to tread on very sensitive ground. In fact I don't play it with every class. But if I decide to take the plunge, it sounds like this:

"But what happens if some of us don't act in the best interests of the group?"

The kids have got my point by now, but they're still so absorbed in the game that they're willing to really think about it for a change.

We discuss whether we should elect an overall captain, and how we would choose that person. We talk about the important role of "enforcer", and some of the rules we would choose and choose to enforce. And of course HOW they would be enforced. Curriculum links to The Lord of the Flies and Animal Farm become obvious at this point, but the same discussions come up in any class. If I did this at the beginning of the year then links to classroom constitutions are practically mandatory.

Either way, the game has paid its weight in educational value.

And it's fun! It really is. In the weeks after I played this I have heard rumours of zombie apocalypses in the playground. Other classes have requested that we play. 

I smile. Me 1, Boredom 0.


[linking to Megan's Better Together Linky! Thanks Megan... Go check out the other entries!]




yours in survival mode,
jjr







Wednesday, September 18, 2013

Stayin' Alive: My Classroom Management Survival Strategy

I am not a disciplinarian. I am not super strict or super scary. And I think I've come to accept that. I'm young and relatively inexperienced - and occasionally I find their naughtinesses funny (anathema!). But I can still manage a classroom well. I can still make sure I am the boss when it comes to the important things. Even in a class filled to overflowing with rowdy, hormonious (sic) teenagers. Linking up (for the first time ever, go me!) with Megan at M*Print...here are my top survival strategies for chaos (I mean, classroom) management.



1) Insist.

Decide which battles you want to fight and be willing to stop the class and spend however long it takes winning. Once you've thrown down the gauntlet you MUST win. Unless a child presents a sensible argument as to why the gauntlet shouldn't have been thrown down in the first place (oops!) in which case apologies and move on. Everyone else in the classroom is willing to waste learning time to misbehave, so you sometimes HAVE to call their collective bluff and be willing to 'waste' learning time to insist on good behaviour. And break time too, if necessary. On a related note, if you say you'll do something as a punishment (give detention, call parents, whatever) you MUST do it. Not following through = discipline suicide. On another related, and perhaps obvious note...

2) Pick your battles

Don't throw the gauntlet on the floor for every little thing. It's too exhausting and time consuming otherwise. Ask yourself whether it is really worth it. Johnny putting a sweet in his mouth? Not so much. Johnny swearing at Billy? Definitely. Johnny and Billy having a quiet conversation about something unrelated? Your call. These are the things I will go to battle for, more or less in order of importance:
  •   anything that threatens the safety and well being of themselves or the other people in the classroom (hitting, nasty remarks, setting things on fire...)
  •  anything that severely impairs the ability of anyone in the class to learn (talking loudly, not taking books out, coming late...)
  •  anything that impairs my ability to teach (or irritates the living $&#% out of me - whistling continuously, throwing pens and papers, eating something that rustles or stinks...)

I try to think about a potential infraction VERY carefully before putting on my helmet and elbow guards and wading into the fray. If it doesn't fit one of those categories, I often let it slide. And if it does fit one of those categories...

3) Explain

I've always had a better response, and less repetition of bad behaviour if I have addressed the WHY and not just the what. If the class understands the underlying reason behind why I'm going all in on an issue, they are less likely to brush it off as the teacher being petty or just 'in a bad mood', and more likely to change the problematic behaviour. Okay, SLIGHTLY more likely.

4) Correct rather than punish

This one isn't always possible, but it's one of my favourites. If the behaviour isn't all that heinous, or hasn't been repeated all that often, or simply isn't that big a deal... as if often isn't (because let's face it, most issues we deal with are stupid petty little things), then there isn't always a need to provide a punishment. This saves time, whining and emotional energy. It also means that when I do punish, it is a lot more of a big deal. In my classroom a detention is a BIG DEAL. It doesn't mean that the other behaviours, the ones I correct without punishment, are acceptable. They still have to stop. They still provoke a discussion, and sometimes even a consequence. It just might not warrant a punishment. Starting with correction also leaves you with somewhere to go if the behaviour doesn't change.

5) Quality Time

That's all very well, but we all know those kids who are perennial offenders. The constant chirper. The lazy lout. The latecomer. The attention seeker. I honestly don't know how to deal with those kids, but the strategy that has come closest to working is... quality time. Call the kid over privately, after class, or when you see them wandering around after school. Find out their 'why'. Take an interest in their circumstances. Can you make any small changes which will help them correct their own behaviour. Most kids don't like being in trouble. Let them know you don't like their being in trouble either. Call the parent for a friendly, concerned chat. It helps more often than I would have thought. Surprise! Apparently that naughty kid ISN'T actually evil...

*ahem*
For that kid who doesn't respond to that, to ANYTHING... my last resort is:

6) Get help

I have been lucky enough to find myself in a very supportive school, with many helpful bosses at different levels. I have battled and LOST battles with various learners through the years, and have gone knocking on doors with a frantic SOS. People, you will get to the point where you're just not coping. In which case... Don't be a hero. Ask for advice. Ask for help. Your boss/colleague/SOMEONE might need to come to the rescue.

***

That's it from me. I haven't got all the answers, and goodness knows I'm still learning. I've certainly enjoyed working out how much I've learned about this whole aspect of teaching over the past few years, and I'm longing to read what everyone else says in the linky party "Better Together" at M*Print. Hope this contribution helps you too!

Good luck with the chaos management...





Yours in solidarity
jjr

Tuesday, March 19, 2013

Birdies

I got the know-how to make these little darlings from here... have a look at Elvie's plagiarism story, by the way. Isn't it tragic? Just goes to show how careful we all need to be in this age of internet inbreeding!


In any case, I find these guys incredibly soothing to create, a kind of hiatus in stressful times... you should give it a try:

Saturday, January 19, 2013

Attack on Weathertop - LEGO

I heart LEGO! Recently we've been going a little bit LEGO crazy, especially with the Lord of the Rings/Hobbit series (since I also heart LotR) - this is our newest "investment"...















Friday, March 2, 2012

Reverse Hourglass (and other fractals)



The last image has a name: Reverse Hourglass. The others are just images!


They were all made by me, a complete fractal novice, using the cutest (and free) little program called Apophysis. It's super adictive, so I'm sure more fractal posts will follow...you don't mind do you?


Yours in fractality,
JJR

Monday, August 8, 2011

Sunday, March 20, 2011

Generating Fractals in Excel

Being interested in fractals recently, I found this web-page...Haven't completely finished working through the process, so I can't promise it works easily, but the Maths behind it is extremely interesting...It does involve complex numbers, so when I have the energy I will post a little something about that too! In the meantime, if you have plenty of bandwidth then try it out...

http://pcplus.techradar.com/node/3095

Virtual Maths Worlds...Another discovery!

Go look, go look.

http://www.cafepress.com/cattail_nu/1988004

I think someone else may have a similar sense of humour to me...at last!!!

P.S. The link is there, just hover over the blank space and it will appear. Magic!
P.P.S. Eventually I will get round to changing the colour of my links. But in the meantime you'll just have to survive.