Showing posts with label daydreaming. Show all posts
Showing posts with label daydreaming. Show all posts

Saturday, January 10, 2015

Reflections 2015

photo by Dominik Martin via unsplash

The year ahead is a teacup waiting to be filled. Adventures are brewing, though we're not entirely sure what flavour they will be yet...

Some of the aromas of the year can be predicted. Others - well, we'll just have to wait and see.

yours reflectively
jjr


Thursday, October 31, 2013

Before the Story Madness Hits

Well, the time for planning is past. NaNoWriMo starts tomorrow people!

Sonja's flight is landing at Cape Town International. Callie is drinking a Vida coffee in arrivals, giving her brother Steve a dirty look. Annalise is hitting jug night in Claremont.

Ben is looking through a photo album in his room. Anton is drinking whiskey in his study. Jaco is reading an email from his partner in Cape Town. Dottie is making a shopping list.

AB is in the underground office, getting his accounts in order.

Murder is afoot...

yours in anticipation
jjr






Tuesday, October 22, 2013

Fun in the Classroom - Zombie Apocalypse


So Megan has once again (I think) hit the nail on the head with her link-up party and is collecting ideas for having some FUN in the classroom. Especially in high school classrooms we seem to get awfully serious and grown-up and (horrors!) test-driven. No wonder teachers and students always seem to be stressed, miserable, reluctant, bored or a combination of the above. Whether it is something small like a sweet rewarded 5 minute quiz at the start of class (bribery for the win!) or something more educationally sound (we hope), I am a firm believer in FUN for the classroom (also parentheses for the sentences...and exclamation marks, clearly!).

My latest and greatest FUN idea is entitled:

The Zombie Apocalypse

image from Shaun of the Dead - the only Zombie movie I've ever seen. I hated it.

It was born in last lesson on a very long, dull day when frankly the last thing I felt like doing was the next little poem or grammar exercise. Does anyone else find that some of the best ideas emerge when you're avoiding something?

I only played the game with with my English classes, because a) Maths is too curriculum crowded and b) it was harder to make it sound relevant in Maths. But I think at the beginning of next year I will play it with all my classes - I found the activity really thought provoking for me and my students. Not only that, but it really gave insight into certain class dynamics and opened doors for really fascinating class discussions in the lessons that followed.

So, without further ado, I offer you The Zombie Apocalypse Game.

I start building it up very seriously. I have a very important question to ask you... Something everyone should think about in their lives... Something potentially life changing, and very serious... 

"So, if there was a Zombie Apocalypse..."

[wait for laughter to die down]

"...and everyone in the world was infected except the people in this very classroom, and the school building was surrounded by Zombies, and we have one hour to prepare before they break through the fence and attack us..."

[forgive the criminally compounded sentence but that's how I talk sometimes]

"...where in the school building would we go, and what would we do?"

[pause for the murmur of conversation, questions and general surprise]

"...and by the way, there is only one right answer."

[mostly true, so far, though every time I've played I've added to that 'right' answer]

The answers to that question forms the first part of the lesson. Getting food, water and weapons; finding a safe-ish location - it takes a while to debate, discuss and generally argue about all the issues raised. After the first few minutes of confusion, everyone has an opinion. I'm very strict about not "cheating on the thought experiment" - but within the bounds of the question, anything goes.

The second part of the game is much more challenging - both to play and to manage. I start by pointing out this sad truth:

"Um, guys... we've just used up half of our survival time  arguing..."

This leads to a discussion about how best to make survival decisions most effectively. So far every time we have decided to elect captains in various fields: defence, food & water, health and long term survival. We talk about what would make a good captain for each of these categories - what personal characteristics will benefit the group.

Then I ask for nominations (with motivations) from the class. This part is tricky. I come down very hard on rude or inappropriate nominations, and I warn them beforehand to think carefully about what they are going to say before they open their mouths. But once the process is moving properly it can be incredibly affirming for the kids. It forces them to think about the qualities they REALLY admire in their classmates, instead of the silly things which often result in popularity at school.

Once captains have been nominated (I don't actually take it to a vote, but rather accept all sensible nominations) we discuss priorities and assign a different number of people to each work category based on urgency and heaviness of the tasks involved. 

All in all, this part of the game still looks like fun, but it is actually pretty serious work. Strengths and weaknesses, group work, prioritizing - it starts to look like a serious assignment! But we're all still (somehow) engaged, and having fun. Weird, huh?

The last part of the game gets very deep and begins to tread on very sensitive ground. In fact I don't play it with every class. But if I decide to take the plunge, it sounds like this:

"But what happens if some of us don't act in the best interests of the group?"

The kids have got my point by now, but they're still so absorbed in the game that they're willing to really think about it for a change.

We discuss whether we should elect an overall captain, and how we would choose that person. We talk about the important role of "enforcer", and some of the rules we would choose and choose to enforce. And of course HOW they would be enforced. Curriculum links to The Lord of the Flies and Animal Farm become obvious at this point, but the same discussions come up in any class. If I did this at the beginning of the year then links to classroom constitutions are practically mandatory.

Either way, the game has paid its weight in educational value.

And it's fun! It really is. In the weeks after I played this I have heard rumours of zombie apocalypses in the playground. Other classes have requested that we play. 

I smile. Me 1, Boredom 0.


[linking to Megan's Better Together Linky! Thanks Megan... Go check out the other entries!]




yours in survival mode,
jjr







Thursday, October 10, 2013

NaNoWriMo Prep: Character Development I

When my then-boyfriend-now-husband introduced me to the delights of old fashioned D&D style computer games, it was love at first sight (ha! spot the deliberate-ish ambiguity!). And while playing the games themselves is magical, for me the best part is usually ...dum dum dum... the character creation. 

How most of these games work is that there are a certain number of parameters (race, character class/type, abilities, appearance, skills etc...) which you get to adjust (using a limited number of points in each category) to "create" a relatively unique character. Certain parameters affect each other - for example, if you choose to create a elven mage then you are likely to put more points into intelligence than strength: mages need intelligence to cast spells rather than strength to fight. But once you've put more points into intelligence, then you can't put many points into shields, because your character is too weak to carry a shield. Instead, you have to give him points in unarmed combat, or healing. You get the idea.

The point is, I've always wondered how much this kind of thinking could translate a) to thinking about strengths and weaknesses of real human beings (in fact I once led a youth group session on understanding and accepting yourself through computer games...interesting!) and b) to creating characters for my writing. Well, my friends, the time has come. I have designed a form to do exactly that. It is based partly on the D&D notion of basic characteristics and skills, partly on the Enneagram - an interesting idea which I stumbled across on Wikipedia (bless you, Wikipedia!), and partly on things that I know I will need to know based on the specific needs of my story.

So without further ado...


The idea is that I will either fill it out manually (leaning that way, to be honest) or digitally for each of the characters/suspects in my NaNoWriMo attempt at detective fiction. Where are the details, you ask? Why isn't it filled in already? What about all the other important and relevant questions? As you saw, this is part ONE of my character development. I will get back to you with tweaks and changes to the form once I have started using it in earnest. But I was too excited to keep it to myself a minute longer. 

What categories would you include in a character development form? What parameters am I missing?



yours thoughtfully
jjr

Thursday, September 19, 2013

Planning vs Pantsing - NaNoWriMo 2013


I know it's early, but as you know I am already chomping at the NaNoWriMo bit. For those who don't know what NaNoWriMo is...it is an epic challenge: write a novel in the month of November. 30 Days. 50 000 Words. Yes, that is the correct number of zeros.

I won NaNoWriMo last year (by that I don't mean "came first" or anything. EVERYONE who finishes 50 000 words is a NaNo winner) and am firmly addicted to the rush of hurtling through a story at 1 667 words per day. The feeling is kind of like caffeine on a high. So naturally I want to do it again. Duh.

Now according to the NaNo lore and prophets, there are two ways of writing your NaNo novel. Planning (self explanatory) and Pantsing (flying by the seat of your pants). Last year, having discovered the notion of NaNo in the 20s of October, I pantsed it. Largely, anyway. I had a more-or-less chapter plan scribbled somewhere on a piece of paper. I had a couple of characters developed a couple of days before starting...but that's about it. Perfect for my episodic, fantasy-ish romp of a story. Short of words for the day? Insert a new species of monster, and some flashy spells. 


But this year I'm thinking about emulating some of my favourite authors of all time and writing a golden age style detective story. Think Dame Agatha and her coven of cronies. Ngaio Marsh, Dorothy L Sayers... *happy sigh* I do love a good murder mystery. If I had the creative energy to write Poirot or Lord Peter fanfiction I SO would.


But...one small problem... as we all know, a good detective story is built on timetables, and alibi charts and stuff. Turning clocks back, train schedules, tide tables, that sort of thing. Just the sort of thing which is impossible to make up on the fly. Not at 1000 words per hour, anyway. And in any case I may, possibly, skip over those pages in detective stories. I want to get to the good stuff, you know?

I have some ideas about how to do this without making myself miserable with tables and boring alibi charts, such as making characters like I would create computer game/dungeons and dragons characters. If and when I carry these ideas out, I will share them. Judiciously, of course, so as to save you all from the spoilers.

But basically, if I want this year's NaNo to be a win for me, and if I don't fall back on the interesting zombie apocalypse/teacher twist that is still a valid possibility... I need to start planning. Like, now.

So, er... bye! No time to talk. I'm planning...







yours prudently
jjr

Friday, June 7, 2013

It's Five O'Clock on a... Fri-iday...

...the regular crowd shuffles in. There's a young man, sitting next to me...

And these guys are my new best friends for the next few hours:


I/we have been on a major Big Bang binge for the past couple of weeks - we're not about to let some trivial marking interrupt. Not much, anyway!

I think the main reason I love Big Bang Theory is simple... I married a slightly less dorky but pretty much as smart, funny and caring version of Leonard. Shout out to you, my angel (that's Adam, just so we're clear)!



Adam also wins on height ;)

Oh yeah, and he's REAL.


Beat that, homies
jjr







Saturday, February 2, 2013

Homework Menus

I've been trialling a new way of running homework for my three English classes. I can't remember where I first saw the idea (online somewhere, duh!), so if you are or know of the original source then please send me the link and I will be excited to revisit the genius and credit him or her here...

As with many ideas found online, I liked it, and immediately started to think of ways to integrate it into my particular context. Since I have also been following Ken's thoughts on homework, the idea of a homework menu gave me a concrete "hook" for thinking about how to give kids (and their parents) more control over their own homework situation.


What I particularly liked about the Homework Menu idea:

  • Allows the student to choose (to some extent) which items he or she would like to do, and which stink.
  • Teaches time management (as the tasks need to be spread logically according to the individual's needs)
  • Allows for differing extra-mural and personal schedules
  • I only have to check/mark homework once a week!
What I didn't like about it:
  • In Maths I can't imagine not giving immediate review work on each day's concept and expecting it to be done before I cover the next concept
  • Requires a lot of forward planning
  • I can't necessarily control every itty-bitty bit of homework - what if I really need this done, now?
Based on all of these concerns, I decided not to bring the Homework Menu into my two Maths classes. Too much change at once and I know that I won't maintain it. Plus I still haven't solved the problem of how to adapt it properly to a Maths environment. Maybe it just isn't appropriate there and I need a different model? Watch this space - I'm still working on it!

But I took the plunge with my three English classes, and so far (nearly three weeks in) I am cautiously optimistic.

These are the bare bones of how I'm running the system:
  • I give out the Homework Menu (A5/6 sheet of paper) on a Monday (or Tuesday if I don't see them). It immediately gets stuck into their homework diaries, and I spend five or so minutes talking through the different options and taking questions.
  • The kids have to complete the main course plus three others (starters, appetisers, soup, desert etc...)
  • There is always at least one that they can leave out.
  • The following week Monday, I have an exercise prepared for them to work on quietly and individually in class while I call them up one at a time. I spend two or three minutes with each child admiring what they've done, discussing what they had trouble with and talking about strategies to make sure that they are more successful in completing the work next week if they didn't do it.
  • Currently, they all simply sign next to the task when it is complete, and bring some form of evidence to their "personal homework trainer" session with me. If a child is repeatedly struggling to get the work done, then I will call parents, explain the system to them, and get them to assist the child with his or her time-management and accountability. Then for that child, a parent signature will be required as well.
  • Once I've checked everyone's work, we mark any exercises that needed direct marking. I take essays home to read through (not mark), and sometimes read exceptional ones out loud to the class a few days later. And sticker them of course. A gold star makes everything better. 
  • I keep a record of completion. If a child has a perfect record over a number of weeks, regardless of quality, I reward them with a sticker in their books. Again, a gold star makes everything better.
What I like so far:
  • Homework admin focused on a single day rather than a little bit every day.
  • Personal attention to each child at least once a week
  • Choice for child, but control for me (I choose what the compulsory main course is!)
  • I get a sense of the types of task a child enjoys/consistently leaves out.
  • Lots of recognition for the child, but also lots of support. 
What I'm finding difficult:
  • Choosing valuable but more or less equally weighted tasks relevant to the current work we're covering.
  • Pacing lessons so that all the tasks are possible by the end of the week.
  • Seeing the long weekly admin session as an investment, not a waste.
  • Letting go of SUPER CONTROLLING INNER TEACHER!
  • Not giving "extra" homework during the week when I "just want them to finish this one little thing..."
So as always there are lots of positives, lots of things to work on. Overall, I like it. So far so good. We shall have to see how it progresses further...


Friday, January 4, 2013

2013? Really?

Hello everyone!

So apparently it's 2013 already - and the internet is full of focus words, resolutions and general planning goodness. Far be it from me to buck the trend.

(Some of you may have noticed that I've killed Out of Perspective - splitting my attention was a silly idea in the first place. But I did import all the posts, so nothing lost!)

So, on to some of what 2013 holds for me:

teaching english


Yes, this year I am teaching THREE English classes (grade 8, 9 and 10) and only TWO Maths classes (grade 9 and 10). While this is a good thing (I've been wanting to wriggle into English teaching, and yay! no grade 12s), it is also a VERY VERY stressful thing. I've been teaching Maths for almost three years. How much experience do I have teaching English?? Zip, zilch, nada...

Prep time!

teaching maths


So I'm still teaching a fair bit of Maths though, and will continue to lead the grade 9 Maths team at my school, which means a lot of resource creation and general admin. I'm pleased with the plans we've set in place to tweak the ordering of the syllabus, and this year I will be teaching a top-set grade 9 class - yay! Last year I had all mixed groups in terms of Mathematical ability - pretty demoralising when at least half my kids failed every exam. So although I enjoy teaching kids who struggle with Maths, it will make a nice change. 

As good as a holiday? We'll see. This past holiday will be pretty hard to beat.


family


...which doesn't only consist of my cats, believe it or not!

My younger sister is getting married in April (yikes), and then moving to England with her beloved! Very exciting times, but also a bit sad and definitely stressful. So this year will be full of family things, at least for the first part, and I want to try and prioritise them as much as I can...

"Family" also covers my mini family (husband + two cats) and home, and trying to leave work earlier as often as possible (5pm, please? maybe??) so that I can spend time at home and hopefully not leave such chaos behind me when I go to bed at night.


creativity


Last year I participated in NaNoWriMo for the first time, and absolutely LOVED it. So come November 2013, all else being equal, I will NaNoWriMo again! Yay!

But I also want to get into the routine of getting creative work going regularly throughout the year, starting with the editing of Mending Hedges (my NaNo novel from 2012). I've also got some other interesting plots and plans up my sleeve but we shall see... dum, dum, dum...

ALSO, I want to get back to a more regular blogging schedule. To that end, I want to stop putting pressure on myself to create one type of post or another at any particular time - just to write and create whatever springs to mind based on current events. Realistically, I will be trying one general post and/or one writing post per week (depending on work situations). Mainly posting on Saturdays, as far as I can make out my schedule, but obviously trying to gather material throughout the week and mainly construct the posts over the weekend.

Anyhow, I'll give it a decent effort for the first little while, and hope to hold up my end when the school work gets tougher.


sjoe!

I think that's quite enough resolution-type things for me for one day...nap time?